Dasha Ruzich
Aspiring 3D Modeller for Environment and Characters
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About Me
Skilled 3D game artist with a proven track record of creating visually stunning game assets to enhance player engagement. I am driven by a deep love for games and curiosity for innovation, I am committed to continuous growth and exploration within the game industry. I am eagerly seeking for opportunities to further expand my expertise and contribute to real-world projects before transitioning into a full time role post-graduation.
Languages
English - Fluent
Russian - Fluent
Skills
Work experience
Research Asset Creator
Auckland University of Technology​
05/2024 to 10/2024
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Researching in the correct art style
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Extensive use of ZBrush and Maya Autodesk
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3D Character Creation
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2D Character Design
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Gaining valuable experience working within my chosen industry, applying learned concepts directly into work situations
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Gaining hands-on experience in various software, increasing proficiency and expanding skill set
Bartender
GS Entertainment Limited
02/2024 to Current
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Managed cash handling duties, ensuring accurate accounting
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Contributed to a positive work environment through effective teamwork and
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communication with colleagues
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Enhanced customer satisfaction by providing attentive service and promptly
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addressing any concerns
ZBrush
Maya Autodesk
Level Design
Unity Design
C# Coding
3D Modelling
Research Skills
Unreal Engine
Game Design
Character Design
Adobe Photoshop
Substance Painter
Environmental Design
Teamwork
Time Management
Organisational Skills
2D Digital Art
Contact
2010 - present
Waitress
The Lula Inn​
03/2021 to 01/2024
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Handled high-pressure situations with composure, maintaining excellent service standards, even during busy shifts
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Exhibited strong multi-tasking abilities, balancing multiple customers and orders while delivering prompt service
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Maintained thorough menu knowledge to sufficiently answer questions regarding the menu sourcing
Education
Auckland University of Technology
2022 to 2024
Bachelor of Design, Major: Digital Design
Pathway: Game Design
Minor: Motion Capture
Expected to graduate in December 2024